

But they don't harm Hello Kitty - she can walk on their skulls for an extra lift. Hanamaru just walks around, getting in your way. Pandaba gets equally upset, but she'll rotate four cubes 90 degrees. Badtz-Maru will get pissed off every time Hello Kitty picks up an icon, and kick the nearest block - causing others to fall. These guys will try to make it more difficult for Hello Kitty to pick up her icons. One more factor to take into account - the other characters, like Badtz-Maru (a cranky penguin), Pandaba (a big-headed panda) and Hanamaru (a seal?). This little element really makes for some seriously annoying gameplay. And like the PlayStation version of the game, there really doesn't seem to be any rhyme or reason for how far the extra blocks will fall. Once a stack of blocks disappear, other blocks nestle into place. Linking three or more blocks of the same color will cause them to disappear - both helpful and a hindrance. The idea is to make "staircases" for Hello Kitty to climb so she can reach the icons she needs to collect. They'll fall as one, two, three or four blocks in formation, and you have the ability to rotate the formation as they fall. While you tell Hello Kitty to run left and right, blocks fall from the top of the screen of different colors. But if she falls through the floor into nothingness, the level has to be restarted. It's not deadly, but she'll be out of commission for a few seconds after a particularly nasty fall. She'll also act like a Lemming by falling off edges - so be careful, since she'll stun herself if she falls too far. She'll climb up single blocks in her way, but walk the other way when there are more than that. While you're not in complete control of Hello Kitty, you can tell her to walk or run to the left or right by holding down the Select button and pressing left or right.

Guide Hello Kitty around the playfield to collect icons - collect all the icons, and you've cleared the level. The idea is very much what you'd get if you crossed Lost Vikings with Tetris.
